NEW YORK, September 30th - CazéTV, the Brazilian broadcaster that held rights to all 104 matches of the 2026 FIFA World Cup, and iFood, Brazil's largest food-delivery app, today shared results from a fan engagement experience built by LiveLike, the fan infrastructure layer that powers loyalty, community, and direct-to-fan monetization for sports leagues, teams, and media rights holders across the globe.
The prediction game ran at national scale throughout the tournament, made available on iFood's app exclusively to logged-in users. The game itself was open to everyone - both free users and Clube subscribers - but Clube subscribers unlocked additional features, including premium prizes, up to 100 private leagues, Oracle AI score recommendations, and quests.
The tiered structure, designed by LiveLike, was built with a clear commercial goal: giving football fans a reason to subscribe to Clube iFood. More than 556,000 Bolão CazéTV users signed up for Clube iFood during the campaign, representing a 17.2% conversion rate among the 3.2 million participants. Free users could create one private league; Clube subscribers could create up to 100. Together with premium prizes, Oracle AI score recommendations and quests, that gave free players several reasons to upgrade rather than a single barrier to play.
The activation recorded 129.3 million total impressions and 10.7 million unique impressions across the tournament, holding through peak traffic across all 104 matches with no loading issues.
Widgets were built directly from Opta's fixture data, and results were pulled from the same feed and published automatically to score the game, with point multipliers on the knockout rounds. The premium layer, gated behind Clube, was built around quests, Oracle AI score recommendations, and deeper prediction stats. Onboarding was simplified over the tournament to a single question: pick your favourite team.
“CazéTV’s Bolão is another experience created by CazéTV to allow fans to experience the World Cup beyond the broadcast. We want fans not only to watch the matches, but also to interact, make predictions, share and take part in the conversation around each game. Together with iFood, we have created a simple, fun and accessible initiative that expands the World Cup experience and brings fans even closer to the excitement of the tournament,” says Roberto Cabrini, Head of Business at CazéTV.
“As the official app of CazéTV’s World Cup Prediction Game, iFood is the project’s exclusive brand partner, further strengthening our connection with Brazilians during one of the country’s greatest moments of national passion. The initiative was born from our desire to make the World Cup experience even more special for our users, bringing together entertainment, competition and rewards on an unprecedented platform. Over our 15-year history, we have built a close relationship with people, becoming part of their everyday lives and moments of celebration. Now, by combining this connection with CazéTV’s strength in sports entertainment, we have created an experience that rewards both knowledge and engagement,” says Ana Gabriela Lopes, Vice President of Marketing at iFood.
"CazéTV has redefined how Brazil watches football, and iFood is part of everyday life for millions of Brazilians. To be trusted by two brands of that stature with the World Cup was a real privilege, and a responsibility we took incredibly seriously. Running a prediction game across all 104 World Cup matches for more than three million fans is a serious technical challenge, and the platform we built for CazéTV and iFood held up throughout what was the most-watched tournament ever. What matters more though is the growth it delivered for the team - more than 556,000 new Clube iFood subscribers. That's the measure broadcasters and their partners should hold fan engagement to, conversion, not vanity metrics," says Miheer Walavalkar, CEO of LiveLike.
For broadcasters and their partners, the result makes a simple case: fan engagement is worth measuring by how many fans it converts into paying subscribers, not by interaction counts alone.




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